![]() ![]() ![]() Too much attention is paid to the actual percentage figure. Nice and red on the traffic map within my Holy City. I have numerous sets of timed traffic lights where patient drivers await their turn. My traffic percentage most commonly hovers between 68 to 72% but there are no jams. I employ all its functions and the game would be a midnight shadow of itself without TMPE, for me. ![]() I use TMPE extensively across all my maps and barely a piece of road exists where I haven't been at it with TMPE for something. How exactly is traffic % calculated? And more importantly: Why does enabling / disabling TMPE cause the traffic to jump up or down by ~10%? This appears to cast some doubts on TMPE. (This city was made a few weeks ago before I downloaded TMPE, so there are no custom traffic modifications/intersections at play.) And the second city at 17.5k population jumps to 88-89% traffic. So if I disable TMPE and reload the first save at 2k population, the traffic immediately jumps to 96-97% after a few seconds, as you would expect for such a tiny town. Pretty poor, right? There are some reddish roads and I think I have one stoplight, but everything is flowing and nothing is backing up anywhere. I have another save (different city) at 17-18k population, and upon loading the traffic says 80%. For instance, I have one save at 2,200 population where all the streets are green (they are two-lane roads, not even dirt roads!) yet the traffic says 86%. ![]() (Note: I have vehicle despawning currently set to "disabled" aka easy mode, but that shouldn't even matter at the tiny populations I'm talking about here.)įor one thing, on my last city this weekend, I noticed that it's always been in the mid 80% range for traffic even from the very beginning. I recently downloaded TMPE for the first time, but I've started to notice some weird things. ![]()
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