One of a number of free plugins live linking Unreal Engine to animation tools The live link also supports camera attributes including transforms, angle of view, focal length, film gate, camera aperture, film aspect ratio, depth of field, focus distance and f-stop and light attributes including colour, intensity, cone angle and penumbra angle. New features in the latest release include the option to stream blendshape data for facial animation and lip sync, in addition to the existing support for skeletal animation. The link also streams timecode data, making it possible to synchronise the play heads in Maya and Unreal, enabling users to scrub through the timelines of both applications simultaneously. The link consists of separate Maya and Unreal Engine plugins that work in tandem, with changes made in one application automatically transferred to the other, speeding up the process of previewing animations. Originally developed by Epic Games, and previously known as the Maya Live Link, Unreal Live Link for Maya streams data between the two applications in real time. Stream animation data from Maya to Unreal Engine and see changes in real time The plugins let users stream animation data – now including facial blendshapes as well as skeletal animation – to the game engine for rendering as part of game development, previs or virtual production workflows. Find details of the Unreal Live Link 2 for Maya in this story.Īutodesk and Epic Games have released Unreal Live Link for Maya, a new version of the free pair of plugins live linking Autodesk’s Maya animation software and Epic Games’ Unreal Engine. Autodesk’s technology preview of Unreal Live Link for Maya, the new version of the pair of free plugins linking its Maya animation software to Unreal Engine.
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